Darwinia

I just finished the demo of Darwinia, from Introversion Software (who’s first game, Uplink was freaking awesome).  I downloaded the demo a few days ago, but couldn’t figure out what the hell I was supposed to do.  Amazingly, the team thought the game was so self-evident that they didn’t include any real help or a tutorial.  Fortunately, after getting what I’m sure was some pretty frustrated feedback, they published a tutorial on their site (and are going to release a new version of the demo with some more assistance).

Now that I understand what is going on in the game it is really neat.  It’s like a tactical, squad-based, real-time strategy, but without many of the shitty aspects of RTSes.  When Uplink came out I thought these guys might be a one-trick pony, but this game is wholly different but still really fun.  It’s good to know that it’s still possible for an indie software house to turn out the good games.

4 thoughts on “Darwinia

      1. Re: Dude…

        You know… I bought the game when it first came out because it sounded interesting, I read a great review of it, and it was an indie developer. I played it on and off for about a month, didn’t really get far, got kinda bored, and gave up.

        Then, while I was unemployed and had more time to kill, I gave it another chance, started from scratch, and made it way-farther into the game.. It was really fun as you got into it, a far more frenetic pace to the “hacks”. And every time it seemed to plateau, as soon as I was getting comfortable or even a hair bored, they would up the ante…

        Maybe it was just me, but I really liked that game.

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